#ifndef __GAMEMENU_H_
#define __GAMEMENU_H_

#include "BaseLayer.h"

enum {
	zBG = 1,
	zPIG,
	zMENU,
};
enum {
	kNormalMode = 1,
	kSurviveMode,
};
class GameMenu : public BaseLayer
{
public:
	virtual bool init();
	virtual void keyBackClicked();
	CREATE_FUNC(GameMenu)
	STATIC_SCENE(GameMenu)
protected:
private:
	void onNewGame(CCObject *pSender);
	void onExit(CCObject *pSender);
};


#endif